School-Bot
School-Bot is the flagship innovation program at 6D.Varsity — a purpose-driven initiative that empowers learners to co-create an AI-enabled, modular, digital teaching assistant designed to deliver education in underserved, rural, and remote regions across the world.

What is School-Bot?
School-Bot is more than a robot. It’s a platform for solving the real challenges of education inequality. Designed and prototyped by students themselves, the bot can teach, assess, interact, sense emotion, and operate in multilingual, low-resource settings. It reflects the spirit of humanitarian engineering and grassroots innovation.
Futuristic Co-Learning by All Generations
School-Bot fosters cross-generational collaboration:
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Young learners (PUPS | Pre-University Problem Solvers) bring fresh empathy and creative vision.
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Tech students (Future Techies) build and integrate software, hardware, and interfaces.
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Researchers (Future Scientists) develop advanced models for emotion recognition, AI ethics, and human-machine interaction.
This collaborative process mirrors how real-world innovation happens — across disciplines and age groups, with a shared purpose.
How to Join the School-Bot Program
You can enter the School-Bot program through any of our three learning tracks:
Every chapter in the 6D ecosystem works on localized School-Bot projects with global visibility. Join a movement that is reimagining education — one innovation at a time.
PUPS in Action: School-Bot
Admission Paths
PUPS
Target Learners: Ages 8–16 (School Students)
Learning Objectives: Empathy, Observation, Basic Prototyping
Problem Engagement: Understanding school challenges in underserved areas
Core Skills Developed: Creative Thinking, Storyboarding, Empathy Mapping
Key Activities: Empathy interviews, sketching bot features, making simple models
Tools & Technologies: Cardboard, Markers, Clay, Craft Kits
Output Examples: Visual storyboards, clay models of classroom bots, use-case sketches
Future Techies
Target Learners: U.G., P.G. & Working Professionals
Learning Objectives: Build and integrate working School-Bot modules
Problem Engagement: Designing and developing real-time functional systems
Core Skills Developed: Embedded Systems, Robotics, UI/UX Design, IoT Integration
Key Activities: Bot hardware design, coding speech modules, creating interfaces
Tools & Technologies: Arduino, Raspberry Pi, Figma, Python, Sensors, ML APIs
Output Examples: Voice-enabled bot, digital attendance system, emotion display screens
Future Scientists
Target Learners: Researchers, U.G., P.G. & Working Professionals
Learning Objectives: Develop cognitive, behavioral, and adaptive models for School-Bot
Problem Engagement: Exploring deep AI models and human interaction frameworks
Core Skills Developed: Behavioral Analytics, AI Ethics, Educational Neuroscience
Key Activities: Model training, simulation, data analysis, ethics case studies
Tools & Technologies: TensorFlow, NLP Models, Eye Tracking, Design of Experiments
Output Examples: Emotion-responsive AI modules, attention-mapping engine, ethical decision matrix for bots
Partner with 6D.Varsity
Institution
Bring the power of 6D.Varsity to your school, college, university, or corporate campus by hosting an on-site 6D.Lab.
Empower your learners to participate in global programs like PUPS, Future Techies, and Future Scientists, while working on purpose-driven innovations such as School-Bot and Urban Farming
Government
Governments, public institutions, and ministries across the globe are invited to collaborate with 6D.Varsity to reimagine education at scale.
Deploy transformative learning labs and curriculum across schools, colleges, and districts through our global model — empowering your students to become Future Techies, Scientists, and Problem-Solvers.