top of page
  • Youtube
  • LinkedIn
  • Whatsapp

School-Bot

School-Bot is the flagship innovation program at 6D.Varsity — a purpose-driven initiative that empowers learners to co-create an AI-enabled, modular, digital teaching assistant designed to deliver education in underserved, rural, and remote regions across the world.

Collage maker project.jpeg

What is School-Bot?

School-Bot is more than a robot. It’s a platform for solving the real challenges of education inequality. Designed and prototyped by students themselves, the bot can teach, assess, interact, sense emotion, and operate in multilingual, low-resource settings. It reflects the spirit of humanitarian engineering and grassroots innovation.

Futuristic Co-Learning by All Generations

School-Bot fosters cross-generational collaboration:


This collaborative process mirrors how real-world innovation happens — across disciplines and age groups, with a shared purpose.

How to Join the School-Bot Program

You can enter the School-Bot program through any of our three learning tracks:

PUPS

  • Ages 8 to 16 years

  • Learn empathy, observation, and ideation.

  • Build conceptual and physical prototypes.

  • Experience real-world education gaps firsthand.

Future Techies

  • U.G., P.G. & Working Professionals

  • Apply your engineering and tech skills to real-world use cases.

  • Build functional modules of School-Bot (hardware, IoT, AI).

  • Collaborate with mentors, partners, and student chapters.

Future Scientists

  • Researchers, U.G., P.G. & Working Professionals

  • Design new models, conduct behavioral research, optimize systems.

  • Contribute to AI ethics, education systems design, and rural innovation.

Every chapter in the 6D ecosystem works on localized School-Bot projects with global visibility. Join a movement that is reimagining education — one innovation at a time.

PUPS in Action: School-Bot

Admission Paths

PUPS

Target Learners: Ages 8–16 (School Students)

Learning Objectives: Empathy, Observation, Basic Prototyping

Problem Engagement: Understanding school challenges in underserved areas

Core Skills Developed: Creative Thinking, Storyboarding, Empathy Mapping

Key Activities: Empathy interviews, sketching bot features, making simple models

Tools & Technologies: Cardboard, Markers, Clay, Craft Kits

Output Examples: Visual storyboards, clay models of classroom bots, use-case sketches

Future Techies

Target Learners: U.G., P.G. & Working Professionals

Learning Objectives: Build and integrate working School-Bot modules

Problem Engagement: Designing and developing real-time functional systems

Core Skills Developed: Embedded Systems, Robotics, UI/UX Design, IoT Integration

Key Activities: Bot hardware design, coding speech modules, creating interfaces

Tools & Technologies: Arduino, Raspberry Pi, Figma, Python, Sensors, ML APIs

Output Examples: Voice-enabled bot, digital attendance system, emotion display screens

Future Scientists

Target Learners: Researchers, U.G., P.G. & Working Professionals

Learning Objectives: Develop cognitive, behavioral, and adaptive models for School-Bot

Problem Engagement: Exploring deep AI models and human interaction frameworks

Core Skills Developed: Behavioral Analytics, AI Ethics, Educational Neuroscience

Key Activities: Model training, simulation, data analysis, ethics case studies

Tools & Technologies: TensorFlow, NLP Models, Eye Tracking, Design of Experiments

Output Examples: Emotion-responsive AI modules, attention-mapping engine, ethical decision matrix for bots

The Decade of Doing has Begun: Why the World Needs “School Bot” Programs Now

Medium-Icon-Black.png

Author- Mr. Srikanth Talluri, Founder Chairman 6D.Varsity

Partner with 6D.Varsity

Institution

Host a 5.OIL Micro-Varsity at your campus and become a core node of the 6D Global Campus Circuit (6D.GCC)—positioning your Institution as a Future of Work & World incubator.

Corporate

Host a 6D.Micro-Varsity instance at your premises. Unlock the Future of Work and World.

bottom of page