PUPS - Crafting the Future Generation
PUPS (Pre-University Problem Solvers) is the foundational entry into the 6D.Varsity ecosystem, designed for learners aged 8 to 16. It nurtures the raw curiosity and imaginative spirit of young minds, channeling them into purpose-driven learning. PUPS acts as a springboard to build innovators, entrepreneurs, and future leaders who can engage with real-world challenges early in life.

A Foundation
to DeepTech Careers
PUPS learners are introduced to a world of thinking, designing, and prototyping through hands-on experiences. This isn’t just a school program — it’s a launchpad. It enables children to explore fields like robotics, sustainable agriculture, emotional AI, and systems thinking well before traditional academic systems even touch them.
Time Travel
for Young Minds
PUPS empowers learners with ‘time-travel capabilities’ — the ability to visualize the future, navigate through complex modern-day problems, and identify practical, scalable solutions. Through activities that simulate real-life roles, students explore paths they may pursue years later, bringing clarity and confidence to their long-term aspirations.
Career Progression: From PUPS to Purpose
The PUPS journey is seamlessly aligned with career progression through the 6D Multiversity model:
Future Techies: For those inclined toward engineering, digital innovation, and design.
Future Scientists: For research enthusiasts who want to pursue inquiry, discovery, and R&D.
Each learner charts a journey that begins with exploration and grows into expertise.
Progams @ 6D.Labs
Begin your journey with PUPS and open the door to a future filled with discovery, design, and deep purpose. Applications now open.
Admission Paths
Age Group: 8–16 Years
Problem Focus: Educational Inequality in Remote Areas
Real-World Context: Tribal villages, remote schools, underserved education zones
Core Skills Developed: Empathy, Systems Thinking, Prototyping, AI basics
Primary Activities: Empathy interviews, persona mapping, prototype building
Tools & Materials: Cardboard, Clay, Basic Electronics, Speech Modules
Community Engagement: Collaborate with local schools and communities
Output Examples: Emotion sensing bot, attendance device, teaching assistant model




